Gaming Motion Designer Resume Example

Professional ATS-optimized resume template for Gaming Motion Designer positions

Jane Doe

Gaming Motion Designer

Email: jane.doe@email.com | Phone: (123) 456-7890 | LinkedIn: linkedin.com/in/janedoe | Portfolio: janedoegraphics.com

PROFESSIONAL SUMMARY

Innovative Gaming Motion Designer with over 6 years of experience creating immersive animations and visual effects for AAA titles, indie projects, and interactive gameplay. Adept at blending storytelling with cutting-edge motion design techniques to enhance player engagement and deliver cinematic experiences. Skilled in collaborating with game developers, VFX artists, and UX designers to produce polished, high-impact visuals within tight deadlines. Passionate about experimenting with emerging technologies such as real-time rendering, AR/VR, and procedural animation to push the boundaries of interactive design.

SKILLS

Hard Skills

- 3D Animation & Motion Graphics (Cinema 4D, After Effects, Blender)

- Real-Time Rendering & Game Engine Integration (Unity, Unreal Engine)

- VFX Creation & Compositing

- Character Rigging & Animation

- Shader Development (HLSL, GLSL)

- Scripting & Automation (Python, MEL)

- UI/UX Animation & Interactivity

- Video Editing & Compositing (Premiere Pro, DaVinci Resolve)

Soft Skills

- Creative Collaboration

- Cross-disciplinary Communication

- Agile & Scrum Methodologies

- Problem Solving & Critical Thinking

- Adaptability in Fast-Paced Environments

- Attention to Detail

WORK EXPERIENCE

*Senior Motion Designer | PixelPlay Studios, San Francisco, CA*

June 2022 – Present

- Led motion design for flagship game titles, including character animations, cinematic sequences, and UI animations that increased user engagement scores by 20%.

- Collaborated with developers and art directors to implement real-time animated effects using Unreal Engine's Niagara VFX system, reducing iteration time by 30%.

- Developed a procedural animation toolkit in Python and Houdini, enabling rapid creation of complex environmental effects such as weather and particle systems.

- Mentored junior designers on motion graphics best practices and live production workflows.

Game VFX & Motion Artist | Arcadia Interactive, Los Angeles, CA

August 2018 – May 2022

- Designed dynamic visual effects for combat sequences, spells, and hero abilities in a multiplayer online battle arena (MOBA) game, contributing to 15+ major updates.

- Implemented motion graphics for in-game tutorials and onboarding screens, improving player onboarding retention by 15%.

- Worked within Unity to integrate and optimize particle systems and animations for mobile and console platforms, ensuring consistent performance.

- Participated in weekly design sprints, translating concept art into animated prototypes aligned with gameplay mechanics.

*Junior Motion Designer | Virtuoso Interactive, Austin, TX*

July 2016 – July 2018

- Assisted in creating promotional teasers, trailers, and behind-the-scenes content utilizing After Effects and Cinema 4D.

- Supported production of animated logos and UI assets for multiple projects, adhering to branding standards and technical constraints.

- Gained hands-on experience with character rigging and facial animation, collaborating closely with voice acting teams.

EDUCATION

**Bachelor of Fine Arts in Digital Animation**

University of California, Los Angeles (UCLA)

Graduated: May 2016

CERTIFICATIONS

- **Unity Certified Developer** (2023)

- **Adobe Certified Expert – After Effects** (2022)

- **Houdini Foundations** (2021)

PROJECTS

- **“Eclipse: Dawn of Shadows” — AAA open-world RPG**

Developed dynamic weather and environmental particle effects used to set mood and immersion.

- **“Synthwave Racer” — Indie VR Racing Game**

Created neon-lit trailer motion graphics and in-game UI animations utilizing real-time rendering in Unreal Engine VR.

- **“Galactic Saga” — Cinematic Trailer Series**

Directed and animated a series of cinematic trailers combining VFX, character animation, and compositing that garnered over 10M views online.

TOOLS & TECHNOLOGIES

- Cinema 4D, After Effects, Blender, Houdini

- Unity, Unreal Engine, Substance Painter

- Python, MEL, Shader languages (HLSL, GLSL)

- Adobe Creative Suite (Premiere Pro, Photoshop, Illustrator)

LANGUAGES

- English (Native)

- Spanish (Professional Working Proficiency)

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