Gaming Ui Designer Resume Example

Professional ATS-optimized resume template for Gaming Ui Designer positions

Jane Doe

Gaming UI Designer

Email: jane.doe@example.com | Phone: (555) 123-4567 | LinkedIn: linkedin.com/in/janedoe | Portfolio: janedoegames.com

PROFESSIONAL SUMMARY

Creative and detail-oriented Gaming UI Designer with over 6 years of experience crafting intuitive, engaging, and visually compelling interfaces for AAA and indie titles. Adept at translating gameplay mechanics into seamless user experiences, leveraging user-centered design principles, and collaborating cross-functionally with developers, artists, and producers. Passionate about incorporating the latest trends in AR/VR UI and adaptive design to elevate player immersion and engagement.

SKILLS

**Hard Skills:**

- UI/UX Design & Prototyping

- Adobe Creative Suite (Photoshop, Illustrator, XD)

- Figma, Sketch, After Effects

- 3D Interface Design & Animation

- Responsive & Adaptive UI Development

- User Testing & Playtesting Analysis

- Game Flow & Wireframing

- Augmented Reality (AR) & Virtual Reality (VR) Interfaces

- Data-Driven Design & Analytics Tools

**Soft Skills:**

- Creative Problem Solving

- Cross-team Collaboration

- Agile & Scrum Methodologies

- Critical Thinking & User Empathy

- Strong Communication Skills

- Attention to Detail

- Adaptability in Fast-Paced Environments

WORK EXPERIENCE

*Senior UI Designer | EpicPlay Studios | San Francisco, CA*

June 2021 – Present

- Led UI design for "Galactic Odyssey," a major sci-fi RPG, increasing player retention by 15% through intuitive menus and immersive HUDs.

- Developed a dynamic in-game tutorial system, reducing onboarding time by 25% and enhancing user engagement.

- Collaborated with developers to implement AR-based UI features, creating 3D holographic overlays for enhanced immersion.

- Conducted user testing sessions to identify pain points, iterating designs to improve accessibility for diverse player demographics.

- Managed a team of three junior designers, fostering innovation and adherence to style guides.

*UI Designer | Nebula Interactive | Austin, TX*

August 2017 – May 2021

- Designed and iterated interfaces for self-published mobile games, achieving over 2 million downloads cumulatively.

- Created wireframes and prototypes using Figma, streamlining the design-to-development workflow for faster deployment cycles.

- Implemented adaptive UI layouts for multiple device types, ensuring consistent aesthetics and usability across platforms.

- Introduced animation-enhanced menus using After Effects, which increased menu engagement and clarity.

- Collaborated tightly with sound designers to enhance feedback cues, improving overall user satisfaction scores.

*Junior UI Artist | Starbound Games | Seattle, WA*

June 2015 – July 2017

- Assisted in designing HUD and UI elements for "Mystic Realms," focusing on clarity and thematic consistency.

- Created iconography and visual assets, adhering to the stylized art direction and improving visual hierarchy.

- Supported usability testing, gathering user insights that informed subsequent iterations.

EDUCATION

**Bachelor of Fine Arts in Digital Media & Design**

University of Washington, Seattle, WA

Graduated: 2015

CERTIFICATIONS

- Game Design & UI/UX Specialization | Coursera (2022)

- Advanced AR/VR Interface Design | Unity Certified (2023)

- Certified Scrum Product Owner (CSPO) | Scrum Alliance (2024)

PROJECTS

- **"Mystic Realms" Mobile UI Overhaul** — Led a complete redesign emphasizing minimalist motifs and gesture-based navigation, resulting in a 20% increase in session duration.

- **“VR Holographic Menu System”** — Developed a prototype for immersive menus using Unity and Unreal, showcased at GDC 2024.

- **Player Feedback Dashboard** — Built an analytics dashboard to monitor in-game UI interactions, enabling data-driven refinements and better user experience.

LANGUAGES

- English (Native)

- Spanish (Conversational)

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